Node Locking and "Training" in GTO+

monkeytilter

monkeytilter

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I have questions for GTO+ owners/users..

How good is the node locking in GTO+?
Can I lock all "future" nodes from a certain point (i.e post flop)?

What I'm looking to do is simulate a passive/trappy player that will only call or fold post flop in response to my actions.
I'd then like to train flop/turn/river with random holdings vs. random flops (i.e "play against the solution")

Could I do all of this in GTO+?
I know I could do this in PIO solver but obviously that is a lot more expensive.
 
Tero

Tero

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Dunno man :ROFLMAO: I'm so wasting the potential of this software on my PC.
Have you checked what this says:
 
S

Station_Master

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Yeah , just set the bet options for villain to 0 only, run a databse then play against that database. Your holdings will be random but only within the range youve set yourself
 
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