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[QUOTE="darth007, post: 2306906, member: 111739"] To further illustrate bot coding for the pupose of learning how to beat them, here is an example of a preflop FREE profile botters use....Its only 3% of the full preflop code. Study it and maybe you can see some leaks and tells etc...Learn thy enemy. wow couldnt even post 3% of the code here...to large. so here is lESS than 1% of the code // #################################### TABLE OF CONTENTS ###################################################### // // Description Line Number // // #### PREFLOP #### // // FINAL TABLE (<= 3 Opponents - BB > 800) 228 // // SITUATIONAL CODE (Non Stage Specific) 327 // POT COMMITTED // POT ODDS // CALLING AN ALL-IN SHOVE // STOP-AND-GO // // EARLY STAGES // STAGE 1 (First Levels - BB <= 20 - Standard Raise = 5 BB's) // SHORT STACK (Shove M <= 8) 401 // SITUATIONAL CODE (Stage Specific) 478 // STACK (All) 486 // "SUPER" TIGHT AGGRESSIVE (Very Volatile Stage) // // STAGE 2 (Early Levels - BB <= 60 - Standard Raise = 4 BB's) // SHORT STACK (Shove M <= 8) 7583 // SITUATIONAL CODE (Stage Specific) 7660 // STACK (Small - <= 20 BB's) 7664 // TIGHT PASSIVE // STACK (Medium - <= 40 BB's) 14762 // TIGHT AGGRESSIVE // STACK (Large - <= 130 BB's) 21948 // LOOSE PASSIVE // STACK (Extra Large - > 130 BB's) 29017 // LOOSE AGGRESSIVE // // STAGE 3 (Early Levels - BB <= 200 - Standard Raise = 3 BB's) // SHORT STACK (Shove M <= 8) 36214 // SITUATIONAL CODE (Stage Specific) 36291 // STEALING (Unopened Pots) // OPPONENT LIMPS FROM LATE POSITION // STACK (Small - <= 15 BB's) 36326 // TIGHT PASSIVE // STACK (Medium - <= 30 BB's) 43424 // TIGHT AGGRESSIVE // STACK (Large - <= 75 BB's) 50610 // TIGHT AGGRESSIVE // STACK (Extra Large - > 75 BB's) 57796 // LOOSE AGGRESSIVE // // MIDDLE STAGES (Antes Introduced) // STAGE 4 (Middle Levels - BB <= 800 - Standard Raise = 2 BB's) // SHORT STACK (Shove M <= 4) 64993 // SITUATIONAL CODE (Stage Specific) 65022 // STEALING (Unopened Pots) // OPPONENT LIMPS FROM LATE POSITION // PUSHING OVER LIMPERS // PUSHING OVER SINGLE RAISER // STACK (Small - <= 12 BB's) 65078 // TIGHT PASSIVE // STACK (Medium - <= 25 BB's) 72176 // TIGHT AGGRESSIVE // STACK (Large - <= 50 BB's) 79362 // LOOSE AGGRESSIVE // STACK (Extra Large - > 50 BB's) 86555 // "SUPER" TIGHT AGGRESSIVE (Protecting "Chip Lead") // // LATE STAGES (Large Blinds) // STAGE 5 (Late Levels - BB > 800 - Standard Raise = 2 BB's) // SHORT STACK (Shove M <= 3) 93656 // SITUATIONAL CODE (Stage Specific) 93673 // STEALING (Unopened Pots) // OPPONENT LIMPS FROM LATE POSITION // PUSHING OVER LIMPERS // PUSHING OVER SINGLE RAISER // STACK (Small - <= 10 BB's) 93729 // TIGHT PASSIVE // STACK (Medium - <= 20 BB's) 100827 // TIGHT AGGRESSIVE // STACK (Large - <= 30 BB's) 108013 // LOOSE AGGRESSIVE // STACK (Extra Large - > 30 BB's) 115206 // "SUPER" TIGHT AGGRESSIVE (Protecting "Chip Lead") // // #### FLOP #### // // SITUATIONAL CODE (Non Stage Specific) 122308 // POT COMMITTED // OPPONENT IS ALL-IN // SLOW PLAY // CONTINUATION OF "STOP-AND-GO" (Refer Preflop) // CONTINUATION BET (CBet) // POT ODDS // AUTOMATIC FOLD // // SITUATIONAL CODE (Stage Specific) 122447 // CONTINUATION OF "OPPONENT LIMPS FROM LATE POSITION" (Refer Preflop) // DRY FLOP BLUFF // STEALING (Unopened Pots) LIMPED POTS // MIN BET BLUFF // MIN BET BLUFF (COUNTER PLAY) // "STOP-AND-GO" (COUNTER PLAY) // WEAK LEAD (Into Pre-flop Raiser) // OVER-BETTING (On a ‘DRY FLOP’) // // PLAYS BASED SOLELY ON BETTING 122512 // // PLAYS BASED SOLELY ON BOARD STATE 122559 // // PLAYS BASED ON HAND STRENGTH 122665 // // #### TURN #### // SITUATIONAL CODE (Non Stage Specific) 124544 // CONTINUATION OF SLOW PLAY // POT COMMITTED // // SITUATIONAL CODE (Stage Specific) 124599 // STEALING (Unopened Pots) UNCONTESTED POTS // CONTINUATION OF "MIN BET BLUFF" // CONTINUATION OF "MIN BET BLUFF (COUNTER PLAY)" // CONTINUATION OF "WEAK LEAD (Into Pre-flop Raiser)" // CONTINUATION OF OVER-BETTING (On a ‘DRY FLOP’) // CHECK/CALL, BET // // ADDED CODE 124647 // // (Modified) 124714 // // #### RIVER #### // SITUATIONAL CODE (Non Stage Specific) 124977 // CONTINUATION OF SLOW PLAY // POT COMMITTED // BLUFF (NutsOnBoard) // "MIN BET BLUFF" (COUNTER PLAY) // // SITUATIONAL CODE (Stage Specific) 125069 // CONTINUATION OF "MIN BET BLUFF" // VALUE BET BLUFF //////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // NOTE: Hand Groups Used // // GROUP 1 (AA) // GROUP 2 (KK, AKs, AK) // GROUP 3A (QQ, JJ, TT) // GROUP 3B (99, 88, 77) // GROUP 4 (AQs, AQ, AJs, AJ, KQs, QJs, JTs) // Group 5 (66, 55, 44, 33, 22) // GROUP 6A (ATs, A9s, A8s, A7s, A6s, A5s, A4s, A3s, A2s) // GROUP 6B (KQ, KJs, QJ, QTs, JT, J9s, T9s, 98s) // GROUP 7 (Ax, KJ, KTs, QT, J9, T9, T8s, 98, 97s, 87s, 86s, 76s, 75s, 65s) // GROUP 8 (KT, Kxs, Q9s, J8s, 87, 76, 65, 64s, 54s, 54, 53s, 43s, 43, 32s, 32) // GROUP 9 (The Rest) // //////////////////////////////////////////////////////////////////////////////////////////////////////////////// When (hand = A9 or hand =A8 or hand = A7) and bigblindsize <40 when raises = 0 and calls = 0 and bets = 0 and stilltoact > 7 call force when raises = 0 and calls = 0 and bets = 0 and stilltoact <4 raise 2 force when raises >1 and stacksize >12 fold force when stacksize <10 raisemax force when raises = 0 and calls > 1 call force when raises = 2 fold force ##################################################### // ##### FINAL TABLE (<= 3 Opponents - BB > 800) ###### // ##################################################### When BigBlindSize > 800 and OpponentsAtTable <= 3 When BotsLastAction = Raise and AmountToCall >50% StackSize and (Hand = AA or Hand = KK or Hand = QQ or Hand = JJ or Hand = AK) RaiseMax Force When BotsLastAction = Raise and AmountToCall >50% StackSize and (PairInHand or Hand = A or Hand = K or Hand = Q or Hand = J or Hand = T2 suited or Hand = T3 suited or Hand = T4 suited or Hand = T5 suited or Hand = T5 or Hand = T6 suited or Hand = T6 or Hand = T7 suited or Hand = T7 or Hand = T8 suited or Hand = T8 or Hand = T9 suited or Hand = T9 or Hand = 92 suited or Hand = 93 suited or Hand = 94 suited or Hand = 95 suited or Hand = 96 suited or Hand = 96 or Hand = 97 suited or Hand = 97 or Hand = 98 suited or Hand = 98 or Hand = 84 suited or Hand = 85 suited or Hand = 86 suited or Hand = 86 or Hand = 87 suited or Hand = 87 or Hand = 73 suited or Hand = 74 suited or Hand = 75 suited or Hand = 75 or Hand = 76 suited or Hand = 76 or Hand = 63 suited or Hand = 64 suited or Hand = 65 suited or Hand = 65 or Hand = 52 suited or Hand = 53 suited or Hand = 54 suited or Hand = 43 suited) Call Force // ##### Heads Up ##### When BigBlindSize > 800 and OpponentsAtTable = 1 When OpponentIsAllIn and (AmountToCall <=80% PotSize or BetSize < 10% StackSize) and (PairInHand or Hand = A or Hand = K or Hand = Q or Hand = J or Hand = T2 suited or Hand = T3 suited or Hand = T4 suited or Hand = T5 suited or Hand = T5 or Hand = T6 suited or Hand = T6 or Hand = T7 suited or Hand = T7 or Hand = T8 suited or Hand = T8 or Hand = T9 suited or Hand = T9 or Hand = 92 suited or Hand = 93 suited or Hand = 94 suited or Hand = 95 suited or Hand = 96 suited or Hand = 96 or Hand = 97 suited or Hand = 97 or Hand = 98 suited or Hand = 98 or Hand = 84 suited or Hand = 85 suited or Hand = 86 suited or Hand = 86 or Hand = 87 suited or Hand = 87 or Hand = 73 suited or Hand = 74 suited or Hand = 75 suited or Hand = 75 or Hand = 76 suited or Hand = 76 or Hand = 63 suited or Hand = 64 suited or Hand = 65 suited or Hand = 65 or Hand = 52 suited or Hand = 53 suited or Hand = 54 suited or Hand = 43 suited) Call Force // ################################################## // ##### SITUATIONAL CODE (Non Stage Specific) ###### // ################################################## // ##### SHORT STACK ##### When StackSize <= 3 When (PairInHand or Hand = A or Hand = K5 suited or Hand = K6 suited or Hand = K7 suited or Hand = K8 suited or Hand = K9 or Hand = KT or Hand = KJ or Hand = KQ or Hand = Q8 suited or Hand = Q9 suited or Hand = QT or Hand = QJ ) RaiseMax Force // ##### POT COMMITTED ##### When TotalInvested > 100% StackSize When (Hand = AA or Hand = KK) RaiseMax Force When (Hand = AK or Hand = QQ or Hand = JJ) Call Force When BotsLastAction = Raise When StackSize <= 5 RaiseMax Force When TotalInvested >= 100% StackSize RaiseMax Force // ##### POT ODDS ##### // Situations where we should be calling "Calling" a raise. When BotsActionsOnThisRound = 1 and BotsLastAction = Call and RaisesSinceLastPlay = 1 When TotalInvested = 1 and AmountToCall = 1 fold force //orig 1/3/1/11 -6.1BBs Call Force // ##### CALLING AN ALL-IN SHOVE ##### When OpponentIsAllIn and (BotsLastAction = None) When Opponents = 1 and (PairInHand or Hand = AK or Hand = AQ suited) and not (Hand = 22 or Hand = 33 or Hand = 44 or Hand = 55 or Hand = 66) and StackSize > 60 and BetSize < 8 Call Force When Opponents = 1 and (PairInHand or Hand = AK or Hand = AQ suited) and not (Hand = 22 or Hand = 33 or Hand = 44 or Hand = 55 or Hand = 66) and StackSize > 60 and PotSize > 20 and AmountToCall < 11 Call Force When Opponents = 1 and (PairInHand or Hand = AK or Hand = AQ suited) and not (Hand = 22 or Hand = 33 or Hand = 44 or Hand = 55 or Hand = 66) and StackSize > 60 and PotSize > 25 and AmountToCall < 13 Call Force // ##### STOP-AND-GO ##### // Instead of re-raising someone pre-flop when out of position - you flat call their raise with the intention of betting any flop.(This bet is often all-in) // Done when holding a strong but not premium hand and relatively low stacked. (eg. Medium to low pairs) // The aim is to get the pre-flop raiser to fold hands which they would have called a re-raise with before the flop.(Avoids 'racing' with a strong but not premium hand and gives you extra ways to win the pot) // Typically done when heads up and first to act after the flop. When BotsActionsPreflop = 0 and Raises = 1 and CallsSinceLastRaise = 0 and BetSize <= 5 When In BigBlind and Opponents <= 2 and LastRaiserPosition >= 2 and PairInHand and not (Hand = A or Hand = K) and AmountToCall >= 33% StackSize and AmountToCall <= 50% StackSize Call Force When In BigBlind and Opponents <= 2 and LastRaiserPosition >= 2 and (Hand = AQ or Hand = AJ or Hand = KQ suited or Hand = QJ suited or Hand = JT suited) and AmountToCall >= 33% StackSize and AmountToCall <= 50% StackSize Call Force When In BigBlind and Opponents <= 2 and LastRaiserPosition >= 2 and (Hand = KQ or Hand = KJ suited or Hand = QJ or Hand = JT or Hand = J9 suited or Hand = T9 suited or Hand = 98 suited) and AmountToCall >= 33% StackSize and AmountToCall <= 50% StackSize Call Force When Raises = 1 and StillToAct = 0 and LastRaiserPosition >= 2 and (Hand = AQ or Hand = AJ or Hand = KQ suited or Hand = QJ suited or Hand = JT suited) and AmountToCall >= 33% StackSize and AmountToCall <= 50% StackSize Call Force // Limped and got raised When Raises = 1 and StillToAct = 0 and LastRaiserPosition >= 2 and (Hand = KQ or Hand = KJ suited or Hand = QJ or Hand = JT or Hand = J9 suited or Hand = T9 suited or Hand = 98 suited) and AmountToCall >= 33% StackSize and AmountToCall <= 50% StackSize Call Force // Limped and got raised ######################################################################## // ##### STAGE 1 (First Levels - BB <= 20 - Standard Raise = 5 BB's) ###### // ######################################################################## // Very Volatile - "Frequent" Allins particularly in Micro's, Freerolls and Satellites. // ####################################### // ##### SHORT STACK (Shove M <= 8) ###### // ####################################### // ##### Unraised Pots on First Orbit (Zero Limpers) ##### // M = 3 (>= 33% Gain) When BigBlindSize <= 20 and Raises = 0 and Calls = 0 and ((BigBlindSize <= 200 and StackSize <= 5) or (BigBlindSize > 200 and StackSize <= 7)) and (not Hand = AA) When StillToAct = 1 and (PairInHand or Hand = A or Hand = K or Hand = Q or Hand = J or Hand = T2 suited or Hand = T3 suited or Hand = T4 suited or Hand = T5 suited or Hand = T5 or Hand = T6 suited or Hand = T6 or Hand = T7 suited or Hand = T7 or Hand = T8 suited or Hand = T8 or Hand = T9 suited or Hand = T9 or Hand = 92 suited or Hand = 93 suited or Hand = 94 suited or Hand = 95 suited or Hand = 96 suited or Hand = 96 or Hand = 97 suited or Hand = 97 or Hand = 98 suited or Hand = 98 or Hand = 84 suited or Hand = 85 suited or Hand = 86 suited or Hand = 86 or Hand = 87 suited or Hand = 87 or Hand = 73 suited or Hand = 74 suited or Hand = 75 suited or Hand = 75 or Hand = 76 suited or Hand = 76 or Hand = 63 suited or Hand = 64 suited or Hand = 65 suited or Hand = 65 or Hand = 52 suited or Hand = 53 suited or Hand = 54 suited or Hand = 43 suited) RaiseMax Force When StillToAct = 2 and (PairInHand or Hand = A or Hand = K or Hand = Q2 suited or Hand = Q3 suited or Hand = Q4 suited or Hand = Q5 suited or Hand = Q6 suited or Hand = Q7 suited or Hand = Q8 or Hand = Q9 or Hand = QT or Hand = QJ or Hand = J6 suited or Hand = J7 suited or Hand = J8 suited or Hand = J9 or Hand = JT or Hand = T6 suited or Hand = T7 suited or Hand = T8 suited or Hand = T9 or Hand = 96 suited or Hand = 97 suited or Hand = 98 suited or Hand = 86 suited or Hand = 87 suited or Hand = 75 suited or Hand = 76 suited or Hand = 56 suited or Hand = 54 suited) RaiseMax Force // M = 4 (>= 25% Gain) When BigBlindSize <= 20 and Raises = 0 and Calls = 0 and ((BigBlindSize <= 200 and StackSize <= 6) or (BigBlindSize > 200 and StackSize <= 10)) and (not Hand = AA) When StillToAct = 1 and (PairInHand or Hand = A or Hand = K or Hand = Q or Hand = J2 suited or Hand = J3 suited or Hand = J4 suited or Hand = J5 or Hand = J6 or Hand = J7 or Hand = J8 or Hand = J9 or Hand = JT or Hand = T2 suited or Hand = T3 suited or Hand = T4 suited or Hand = T5 suited or Hand = T6 or Hand = T7 or Hand = T8 or Hand = T9 or Hand = 93 suited or Hand = 94 suited or Hand = 95 suited or Hand = 96 or Hand = 97 or Hand = 98 or Hand = 84 suited or Hand = 85 suited or Hand = 86 or Hand = 87 or Hand = 74 suited or Hand = 75 suited or Hand = 76 or Hand = 63 suited or Hand = 64 suited or Hand = 65 or Hand = 53 suited or Hand = 54 suited or Hand = 43 suited) RaiseMax Force When StillToAct = 2 and (PairInHand or Hand = A or Hand = K2 suited or Hand = K3 suited or Hand = K4 suited or Hand = K5 or Hand = K6 or Hand = K7 or Hand = K8 or Hand = K9 or Hand = KT or Hand = KJ or Hand = KQ or Hand = Q4 suited or Hand = Q5 suited or Hand = Q6 suited or Hand = Q7 suited or Hand = Q8 suited or Hand = Q9 or Hand = QT or Hand = QJ or Hand = J7 suited or Hand = J8 suited or Hand = J9 or Hand = JT or Hand = T7 suited or Hand = T8 suited or Hand = T9 or Hand = 96 suited or Hand = 97 suited or Hand = 98 suited or Hand = 86 suited or Hand = 87 suited or Hand = 75 suited or Hand = 76 suited or Hand = 56 suited or Hand = 54 suited) RaiseMax Force When StillToAct = 3 and (PairInHand or Hand = A or Hand = K5 suited or Hand = K6 suited or Hand = K7 suited or Hand = K8 suited or Hand = K9 or Hand = KT or Hand = KJ or Hand = KQ or Hand = Q8 suited or Hand = Q9 suited or Hand = QT or Hand = QJ or Hand = J8 suited or Hand = J9 suited or Hand = JT or Hand = T7 suited or Hand = T8 suited or Hand = T9 suited or Hand = 97 suited or Hand = 98 suited or Hand = 86 suited or Hand = 87 suited or Hand = 76 suited) RaiseMax Force // M = 5 (>= 20% Gain) When BigBlindSize <= 20 and Raises = 0 and Calls = 0 and ((BigBlindSize <= 200 and StackSize <= 8) or (BigBlindSize > 200 and StackSize <= 12)) and (not Hand = AA) When StillToAct = 1 and (PairInHand or Hand = A or Hand = K or Hand = Q2 suited or Hand = Q3 or Hand = Q4 or Hand = Q5 or Hand = Q6 suited or Hand = Q7 suited or Hand = Q8 suited or Hand = Q9 suited or Hand = QT or Hand = QJ or Hand = J2 suited or Hand = J3 suited or Hand = J4 suited or Hand = J5 suited or Hand = J6 suited or Hand = J7 or Hand = J8 or Hand = J9 or Hand = JT or Hand = T3 suited or Hand = T4 suited or Hand = T5 suited or Hand = T6 suited or Hand = T7 or Hand = T8 or Hand = T9 or Hand = 94 suited or Hand = 95 suited or Hand = 96 suited or Hand = 97 or Hand = 98 or Hand = 84 suited or Hand = 85 suited or Hand = 86 or Hand = 87 or Hand = 74 suited or Hand = 75 suited or Hand = 76 or Hand = 63 suited or Hand = 64 suited or Hand = 65 or Hand = 53 suited or Hand = 54 suited or Hand = 43 suited) RaiseMax Force When StillToAct = 3 and (PairInHand or Hand = A or Hand = K7 suited or Hand = K8 suited or Hand = K9 suited or Hand = KT or Hand = KJ or Hand = KQ or Hand = Q8 suited or Hand = Q9 suited or Hand = QT or Hand = QJ or Hand = J8 suited or Hand = J9 suited or Hand = JT or Hand = T8 suited or Hand = T9 suited or Hand = 97 suited or Hand = 98 suited or Hand = 87 suited or Hand = 76 suited) RaiseMax Force // M = 6 (>= 16% Gain) When BigBlindSize <= 20 and Raises = 0 and Calls = 0 and ((BigBlindSize <= 200 and StackSize <= 9) or (BigBlindSize > 200 and StackSize <= 14)) and (not Hand = AA) When StillToAct = 2 and (PairInHand or Hand = A or Hand = K4 suited or Hand = K5 suited or Hand = K6 suited or Hand = K7 suited or Hand = K8 suited or Hand = K9 suited or Hand = KT or Hand = KJ or Hand = KQ or Hand = Q7 suited or Hand = Q8 suited or Hand = Q9 suited or Hand = QT or Hand = QJ or Hand = J7 suited or Hand = J8 suited or Hand = J9 suited or Hand = JT or Hand = T7 suited or Hand = T8 suited or Hand = T9 or Hand = 96 suited or Hand = 97 suited or Hand = 98 suited or Hand = 86 suited or Hand = 87 suited or Hand = 76 suited or Hand = 56 suited) RaiseMax Force When StillToAct = 3 and (PairInHand or Hand = A2 suited or Hand = A3 suited or Hand = A4 suited or Hand = A5 or Hand = A6 suited or Hand = A7 or Hand = A8 or Hand = A9 or Hand = AT or Hand = AJ or Hand = AQ or Hand = AK or Hand = K8 suited or Hand = K9 suited or Hand = KT or Hand = KJ or Hand = KQ or Hand = Q8 suited or Hand = Q9 suited or Hand = QT suited or Hand = QJ or Hand = J8 suited or Hand = J9 suited or Hand = JT or Hand = T8 suited or Hand = T9 suited or Hand = 97 suited or Hand = 98 suited or Hand = 87 suited) RaiseMax Force // M = 7 (>= 14% Gain) When BigBlindSize <= 20 and Raises = 0 and Calls = 0 and ((BigBlindSize <= 200 and StackSize <= 11) or (BigBlindSize > 200 and StackSize <= 17)) and (not Hand = AA) When StillToAct = 1 and (PairInHand or Hand = A or Hand = K2 or Hand = K3 or Hand = K4 or Hand = K5 or Hand = K6 or Hand = K7 or Hand = K8 or Hand = K9 or Hand = KT or Hand = KJ or Hand = KQ or Hand = Q2 suited or Hand = Q3 suited or Hand = Q4 suited or Hand = Q5 suited or Hand = Q6 suited or Hand = Q7 suited or Hand = Q8 or Hand = Q9 or Hand = QT or Hand = QJ or Hand = J3 suited or Hand = J4 suited or Hand = J5 suited or Hand = J6 suited or Hand = J7 suited or Hand = J8 or Hand = J9 or Hand = JT or Hand = T4 suited or Hand = T5 suited or Hand = T6 suited or Hand = T7 suited or Hand = T8 or Hand = T9 or Hand = 95 suited or Hand = 96 suited or Hand = 97 or Hand = 98 or Hand = 84 suited or Hand = 85 suited or Hand = 86 suited or Hand = 87 or Hand = 74 suited or Hand = 75 suited or Hand = 76 or Hand = 64 suited or Hand = 65 suited or Hand = 53 suited or Hand = 54 suited or Hand = 43 suited) RaiseMax Force When StillToAct = 2 and (PairInHand or Hand = A or Hand = K5 suited or Hand = K6 suited or Hand = K7 suited or Hand = K8 suited or Hand = K9 suited or Hand = KT or Hand = KJ or Hand = KQ or Hand = Q8 suited or Hand = Q9 suited or Hand = QT or Hand = QJ or Hand = J7 suited or Hand = J8 suited or Hand = J9 suited or Hand = JT or Hand = T7 suited or Hand = T8 suited or Hand = T9 or Hand = 97 suited or Hand = 98 suited or Hand = 86 suited or Hand = 87 suited or Hand = 76 suited or Hand = 56 suited) RaiseMax Force // M = 8 (>= 12% Gain) When BigBlindSize <= 20 and Raises = 0 and Calls = 0 and ((BigBlindSize <= 200 and StackSize <= 12) or (BigBlindSize > 200 and StackSize <= 19)) and (not Hand = AA) // ############################################## // ##### SITUATIONAL CODE (Stage Specific) ###### // ############################################## // #################################### // ##### "SUPER" TIGHT AGGRESSIVE ##### // #################################### // Stacksize = All (Objectives - Premium Hands, Positional Play, Selective Stealing, No Bluffing, Aim is to "Protect" stack when 1.Chip leader, 2.During volitile first levels, 3.After bubble bursts) // ######################### // ##### Unraised Pots ##### // ######################### // #### GROUP 1 (AA) ##### // Unopened Pot When BigBlindSize <= 20 and Raises = 0 and Calls = 0 and Hand = AA When StillToAct >= 8 Raise 8 Force // Isolate When StillToAct = 7 Raise 8 Force // Isolate When StillToAct = 6 Raise 7 Force // Isolate When StillToAct = 5 Raise 7 Force // Isolate When StillToAct = 4 Raise 6 Force // Isolate When StillToAct = 3 Call Force // Slowplay When StillToAct = 2 Call Force // Slowplay When StillToAct = 1 Call Force // Slowplay // One Limper When BigBlindSize <= 20 and Raises = 0 and Calls = 1 and Hand = AA When StillToAct >= 7 Raise 8 Force // Isolate When StillToAct = 6 Raise 8 Force // Isolate When StillToAct = 5 Raise 8 Force // Isolate When StillToAct = 4 Raise 7 Force // Isolate When StillToAct = 3 Raise 7 Force // Isolate When StillToAct = 2 Raise 6 Force // Isolate When StillToAct = 1 Call Force // Slowplay When StillToAct = 0 Call Force // Slowplay [/QUOTE]
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