jirasuonna said:
I am posting this on all the Ask Me Anything forum to try to see if there is a consensus or difference of opinion among the pros answering questions on CardsChat. I guess for this one any difference between satellites and MTTs would be useful.
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I have been looking for information about considerations for re-buys, add-ons, late registration. Almost all comments in forums seem to be in favor of add-ons, with logic like "Why would you give your opponents an advantage over you?"
I will preface this with my bias. I don't like the idea of any of them and would prefer if none of them existed. If I had my way every tournament would be a freeze-out, but that based on a style preference. I feel that you can apply a little more pressure if the villain can't re-buy ad nauseum.
I understand that re-buys and add-ons help the casino meet guarantees. (It is frustrating when you think you have found a bargain tournament, and re-buys are filling out that guarantee without increasing the prize pool.)
I understand that in live tournaments re-buys, and add-ons make sense because you have to travel to the casino and getting knocked out and going home empty handed sucks.
I play exclusively online. There is always another tournament.
Re-buys only make sense to me if you are knocked out in the very early rounds. Any later than that and you are just buying into another tournament at a significant disadvantage. This amounts to late registration, which only makes sense to me if you think you have a monstrous edge, and it is worth your while to save a little time by not playing the early rounds.
Add-ons are a weird concept to me. You are effectively chopping your return on investment in half. If the add-on, significantly improves your odds of winning, I can see where it might make sense, however, the ones I have played don't usually have a huge amount of chips; usually x1-x2 the chips of the initial buy-in. A couple levels and it will be insignificant. For it to be useful you have increase it exponentially, if you are willing to play that way, it may be more useful to attack peoples' add-on with your short stack.
This got a little verbose. It seems that re-buys, add-ons, and late registration are -EV options, because they diminish your ROI. They are only useful with regard to time considerations, or if the tournament has some value to you other than pure monetary reward.
Am I being naive here? Is there a magic formula for determining when to get an add-on?Or should I just keep going for extreme long shots by refusing re-buys and add-ons?
Thanks!
Hi, thank you for your questions and thoughts.
I share your preference for pure freezeouts. Freezeouts feel the fairest intuitively, and introducing rebuys or add-ons introduce other "non poker" considerations that boil down to understanding stack equities which inevitably means players who don't are at a disadvantage.
That said, if you are entering them, you don't want to be one of those disadvantaged players, so it's worth putting some time effort study and thought into understanding equities. Unfortunately there's no magic rule for all situations (it's always an ICM calculation, and usually a fairly complicated one), but there are some general guidelines I can give here as a starting point:
(1) In a situation where you have the option to buy additional chips at the same rate as the initial buyin/starting stack, it is NEVER correct to do so (because doubling your stack doesn't not double your chances of winning a seat). So for example if starting stack is 10k and buyin is $100, and you can buy another 10k chips for another $100, it is a mistake to do so (unless forced to because you run out of chips completely)
(2) Most add-on tournaments recognize this and incentivize you to add on by offering more chips at a lower rate. For example, if starting stack and rebuys are 10k chips for $100, they might offer an add-on of 20k chips for $100. In these cases it is almost always (I'll get onto the exceptions in a minute) a big mistake NOT to take the add-on
(3) Furthermore, in cases like in (2) where the add-on offers more chips, it is a major mistake to drop out before the add on (essentially this means you are now making the mistake mentioned in (2) ahead of time), so if you lose all your chips, you are forced to rebuy to avoid this mitake
(4) The exception to adding on is when you have so many chips you already have a huge chance of winning a seat, and adding on doesn't increase that chance enough to compensate for the cost. To take an extreme example to illustrate the point, if you're playing satellite where 1 in 10 wins a seat, and starting stack is 10k with a 20k add-on, then the average when the bubble bursts will most likely be in the 150-200k range. If you get to the add-on with, say, 400k in chips, you are almost certain to win a seat and shouldn't add on, as the extra 20k doesn't make much difference to your chances.
As for late regging, in a satellite there are both positives and negatives. We go into these in detail in the book, but the major positives are an ICM benefit to entering later, and in rebuy/addons reducing the risk of being forced to rebuy before add-on. The major negative is you don't get the chance to play early against weak splashy players who may be the first to bust.
In a PKO or any bounty tournament (these are the subject of my second book coming soon) it is ALWAYS a mistake to late reg after even one player has been eliminated, and the more players that are eliminated the bigger the mistake.
Hope this helps!